Cervantic
An indie studio making small worlds by hand.
We are a handful of people who would rather finish one honest game than start five. No publisher, no roadmap of sequels: one world at a time, built until it holds together.
How we work
Independent, in the ordinary sense of the word.
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One game at a time
Nothing else is in production while a game is unfinished. It keeps the scope honest and the decisions ours.
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Small on purpose
A world you can hold in your head beats a world you can get lost in. We would rather cut a feature than ship it thin.
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Made by hand
Everything on screen is drawn with intent, and most of it by code. No asset packs, no filler.
The studio
A few people, a long table, and time.
Cervantic is an independent studio, funded by the people in it. We have no slate and no roadmap of sequels. We have one game we care about, and when it is done we will start the next one.
We like worlds you can hold in your head whole: a village, a wall, a horizon that eventually turns out to be the same place you left.
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Javier Parada
Game design and programming
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Xin Ai
Art direction and concept art
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Antonio Lara
Quality assurance
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Iman Hasnaouia
Narrative and script
Contact
Say hello.
Press, players, or people who would like to work with us: one inbox, read by all of us.