Cervantic

An indie studio making small worlds by hand.

We are a handful of people who would rather finish one honest game than start five. No publisher, no roadmap of sequels: one world at a time, built until it holds together.

How we work

Independent, in the ordinary sense of the word.

  • One game at a time

    Nothing else is in production while a game is unfinished. It keeps the scope honest and the decisions ours.

  • Small on purpose

    A world you can hold in your head beats a world you can get lost in. We would rather cut a feature than ship it thin.

  • Made by hand

    Everything on screen is drawn with intent, and most of it by code. No asset packs, no filler.

The studio

A few people, a long table, and time.

Cervantic is an independent studio, funded by the people in it. We have no slate and no roadmap of sequels. We have one game we care about, and when it is done we will start the next one.

We like worlds you can hold in your head whole: a village, a wall, a horizon that eventually turns out to be the same place you left.


  • Javier Parada

    Javier Parada

    Game design and programming

  • Xin Ai

    Xin Ai

    Art direction and concept art

  • Antonio Lara

    Antonio Lara

    Quality assurance

  • Iman Hasnaouia

    Iman Hasnaouia

    Narrative and script

Contact

Say hello.

Press, players, or people who would like to work with us: one inbox, read by all of us.

hello@cervantic.com